NaturCycle

UX/UI Design

2023

Methods:

User Research, Wireframe, UI Design,Usability Testing

Toolkit:

Figma, Photoshop

NaturCycle

UX/UI Design

2023

Methods:

User Research, Wireframe, UI Design,Usability Testing

Toolkit:

Figma, Photoshop

NaturCycle

UX/UI Design

2023

Methods:

User Research, Wireframe, UI Design,Usability Testing

Toolkit:

Figma, Photoshop

Project Overview

Project Overview

Creating a user-friendly app for NaturCycle, a new cosmetic company known for it's sustainable and recycled products, the focus was on crafting an intuitive app. This involved steps from conceptualization to execution, aiming to offer insights and solutions for an effective digital presence in the beauty industry.

Creating a user-friendly app for NaturCycle, a new cosmetic company known for it's sustainable and recycled products, the focus was on crafting an intuitive app. This involved steps from conceptualization to execution, aiming to offer insights and solutions for an effective digital presence in the beauty industry.

Client Problem

Client Problem

NaturCycle would like to create an app to create a strong brand presence while communicating its core values, unique selling points, and commitment to sustainability.

NaturCycle would like to create an app to create a strong brand presence while communicating its core values, unique selling points, and commitment to sustainability.

Goals

Goals

The current cosmetic market is extremely saturated. I aim to create a sleek and modern user-friendly app based on thorough research on consumers' wants and needs and the clients' requested features.

The current cosmetic market is extremely saturated. I aim to create a sleek and modern user-friendly app based on thorough research on consumers' wants and needs and the clients' requested features.

USER RESEARCH

USER RESEARCH

NaturCycle

NaturCycle

NaturCycle is a cosmetic brand that recycles and harnesses human waste to create eco-conscious and sustainable beauty/skincare products.

NaturCycle is a cosmetic brand that recycles and harnesses human waste to create eco-conscious and sustainable beauty/skincare products.

Comparative Matrix

Comparative Matrix

NaturCycle's biggest stand-out factors compared to its competitors are its virtual try-on feature, donation impact tracking, and skin analysis tool.stand-out

NaturCycle's biggest stand-out factors compared to its competitors are its virtual try-on feature, donation impact tracking, and skin analysis tool.stand-out

Qualitative Persona and Empathy Map

Qualitative Persona and Empathy Map

I created two different personas and empathy maps for this project. One is qualitative, based on a user interview, and the other is quantitative based on secondary research.,

I created two different personas and empathy maps for this project. One is qualitative, based on a user interview, and the other is quantitative based on secondary research.,

Quantitative Persona and Empathy Map

Quantitative Persona and Empathy Map

IDEATE

IDEATE

User flow

User flow

After completing the research, I mapped out an assumptive user flow, highlighting NaturCycle's most significant stand-out factors.Then, I completed a usability test with a peer to arrive at the final validated user.

After completing the research, I mapped out an assumptive user flow, highlighting NaturCycle's most significant stand-out factors.Then, I completed a usability test with a peer to arrive at the final validated user.

Assumptive Flow

Assumptive Flow

Validated Flow

Validated Flow

Journey Map

After Validating my flow, I journey mapped Sophia Yeon, my qualitative personas, trip through the flow all the way from joining the app to making her first purchase

TESTING

TESTING

Low-Fidelity Wireframe

Low-Fidelity Wireframe

I sketched out some possible homepage wireframes, then narrowed down two of my favourites to refine and A/B test among 5 peers.

I sketched out some possible homepage wireframes, then narrowed down two of my favourites to refine and A/B test among 5 peers.

A/B Testing

A/B Testing

Feedback was collected from 5 peers in the Interactive Media Design program. Some key findings from the A/B test: 4/5 peers preferred A; peers felt that Sketch B felt old and too professional and that the carousel in Sketch A was very modern and a great attention grabber.

Feedback was collected from 5 peers in the Interactive Media Design program. Some key findings from the A/B test: 4/5 peers preferred A; peers felt that Sketch B felt old and too professional and that the carousel in Sketch A was very modern and a great attention grabber.

PROTOTYPE

PROTOTYPE

Low-Fidelity Wireframe

Low-Fidelity Wireframe

Refined sketches of user flow

Refined sketches of user flow

Mid-Fidelity Wireframe

Mid-Fidelity Wireframe

Hi-Fidelity Prototype

Hi-Fidelity Prototype

Final prototype of the flow

Final prototype of the flow

REFLECTION

REFLECTION

Learning Outcomes

Learning Outcomes

This is my first time completing a UX/UI case study from start to finish, and I have learned a lot.

One key takeaway I learned was the importance of research in the process. Digging deep into pain points, empathy maps, and personas has helped me understand the significance of empathy in design.

Prototyping was another process in which I grew. Before this case study, I would design UI on Figma without the rationale behind the designs, but after going through stages of Wireframing, A/B Testing, Low-Fi, Mid-Fi, and Hi-fi prototyping, I have learned a lot. Wireframing and Low-fidelity prototyping taught me the importance of ideation and rapid iteration, mid-fi taught me how to produce a more detailed yet flexible approach, and hi-fi taught me to strive for pixel-perfect precision.

This is my first time completing a UX/UI case study from start to finish, and I have learned a lot.

One key takeaway I learned was the importance of research in the process. Digging deep into pain points, empathy maps, and personas has helped me understand the significance of empathy in design.

Prototyping was another process in which I grew. Before this case study, I would design UI on Figma without the rationale behind the designs, but after going through stages of Wireframing, A/B Testing, Low-Fi, Mid-Fi, and Hi-fi prototyping, I have learned a lot. Wireframing and Low-fidelity prototyping taught me the importance of ideation and rapid iteration, mid-fi taught me how to produce a more detailed yet flexible approach, and hi-fi taught me to strive for pixel-perfect precision.

craig.studden@icloud.com

craig.studden@icloud.com

craig.studden@icloud.com